If you are lazy and just want to watch a movie, or know a group did a good job on the encode and don't want to do the encode yourself, then get the x264 rip. %100 identical that you can burn back to media? image.ĭo you want to do the encode yourself to get what you perceive to be the best quality? Get the remux or image. A competent encode might bring that down to 10-12GB and have almost no noticeable loss of quality to you (depends on your eyes). Example: a Bluray might span almost 50GB (say 40GB for the video/audio alone). Typically the best overall value for filesize to image quality ratio. Handy if you like to burn back to your own media, or like to encode movies yourself to get the quality you want.Ģ64 or x264: Compressed from source. These are %100 (minus DRM) untouched copies of the source disc. While sometimes in raw structure, images are typically in. There would be no compression done to the video or audio streams. A BD-Remux would typically (not always) be from the original m2ts into a mkv container. Don't think anyone made a scaler or GPU with say a hardware accelerated lanczos3 scaling, which is still poor but it's fast and miles better than the current bilinear and bicubic that are being used.Remux: Taking the original format and changing the container it's in. Upscaling with a good quality does take some serious performance. Sometimes it works well and stays sharp, sometimes it does not, depends on implementation by developers. On top of it all some games do offer scaling options themselves, be it applied to shader rendering resolution or a pure whole image scaling. I don't see a problem running 4k with an RTX 2070, sure it won't run 144fps but it will have no problem with the majority of 4k monitors that can do 60Hz only anyway. Modern GPUs are plenty powerful but are not always used correctly be it by developers on PC or by users setting crazy quality settings. You could render 8k but do effects only in 1080p. Why do consoles look so good with so little? Fixed hardware and more work put into optimizing the engine to run well on this poor hardware, so they use a lot of techniques that PC devs don't bother with or don't give users option to adjust. And then there is the whole temporal reconstruction. On top of that a well made modern game should use adaptive rendering techniques where the shader load is automatically adjusted to reach a target performance, you can alter shader rendering resolution for each shader, or the new APIs and GPUs also provide a "per surface" quality. Many games have minimal visual quality improvement beyond medium settings but the performance starts dropping significantly. This didn't use to be a huge problem but nowadays it is as people go on YouTube and see these rich people running 2080Ti ultra so damn often, meanwhile they have a 1070 and try to use the same settings without understanding one bit what each settings does and what is it's performance and visual impact. But no people put it all on max and then wonder why they need a 2080Ti to run even 1440p. There are also effects that are best turned off entirely to improve image quality = less blur and better performance. These high-ultra settings in some games are so bad that dropping just 1 or 2 of these to medium can increase GPU performance 2x and remove the stupid bottleneck from some effect that barely has any visual impact. 100fps and dips to 70's fps is unacceptable for me.Ĭlick to expand.4k is fine, the problem is many people are dumb and set everything to ultra when in fact those settings were never meant by developer to be able to run average 144 fps at 2160p on a GTX 1080 or even an RX 2080Ti. I guess I have to buy a 3080Ti in June then the Acer monitor will shine bright with 144fps which Im just rumoring and speculating. I want my 4k on the desktop but 1440p with all AA methods and games set to max is all I desire. Sux, Im buying the Acer 43" 4k 144hz and I will play 1440p on that I just wouldn't go to 4k even with a 3080Ti as I don't need it. 'Iron.5.1-FGT' I just watched the whole movie twice (both released), on my OLED TV 55' (2,2m from the tv) and I could not spot the difference I also tried to watch close, like 1 meters from the tv, also tried to pause during explosions and action scenes, and could not spot any bad encoding pixel thingy. I didn't shell out all that money for my video card to reduce graphics ya know. I rather have less frames per second and have everything maxed out. Im not giving up sexyness for more frames. and btw I set all my games to max ultra settings. If I had a 2080Ti then maybe I can get away with 4k resolution. If I have nVidia panel everything set to on all AA methods and everything on max, compared to stock settings after installing drivers did not affect my FPS one bit so AA is free. Hey dude, thank you much for your feedback on this.
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Totally Accurate Battle Simulator (T.A.B.S.) was made by Landfall. The pre-alpha version launched in September 2016. Play with friends or play alone it’s up to you. No two battles are the same as you have complete control customizing your approach and tactics to the very stage of warfare. Alternatively, the Stoner Age has stone-throwers, mammoths, and a bone mage!Īlthough the game is in early access stage, the developer has created an ambitious road-map of future updates. The medieval faction, for example, has bards, squires, archers, catapults, priests, and knights. When playing this physics based tactics game, which faction will you try? Each faction has a selection of different units. Furthermore, tabs uses state of the art battle and campaign creators - this allows players to develop their own maps and military reenactments. Players can also wage war in different game modes including a sandbox mode, and a singleplayer campaign. There are currently 14 different maps available - each of which represents a different historical area of part of our world. The different units and timezones currently available give great variety.Īside from the cool art physics based simulation, Totally Accurate Battle Simulator also has some brilliant maps and game modes. You can gain a fun insight into our greatest warriors, military units, and heroes the world has ever seen and make them fight to the death.Įxperience accurate warfare through the ages with different time periods including the Stone Age, Medieval period, Vikings, Renaissance, and even ancient history such as Rome and Greece. The wacky physics based tactics help players recreate some of the greatest battles of history… with a twist. Hundreds of units throughout time are represented. Examples of units include caveman, woolly mammoths, Viking longboats, Roman legionnaires, and longbow archers. You can place a variety of different types of battle units in endless different formations on the battlefield to create your own battles and have endless amounts of fun. Maybe a dumb question but I can't find the tk thing?! What you do is summon tk and go opposite or to the side of wherever he Inotia 4 warrior build guide on MainKeys. Author's Note: This guide and description is based from my experience and what I understand in playing Inotia 4 and what I think is best to fully enjoy the posts from different Download > Download Inotia 4 warrior build guide Read Online > Read Online Inotia 4 warrior build guide inotia 4 assassin build inotia 4 reddit Priest Build for Inotia 4. This build gives both high accuracy and high physical damage and could also receive slight to normal damages. What to do? Midway down the build, the skills split up Warrior Edit. My level in z4 is 35 and my attack is only about 200++. The guide started when my parent allowed me to borrow her Android device time to time because the With Ost Inotia 3 Inotia 4 : assasin solo Last Boss Inotia 4: bug? Download > Download Inotia 4 warrior build guide Read Online > Read Online Inotia 4 warrior build guide inotia 4 assassin build inotia 4 reddit Inotia 4 Ranger Build | Tip Wiki Guide. This doesn't mean that you should have an Assassin as a mercenary, because a lot of the skills the Assassin has will be necessary throughout Inotia 4 has been released this year! Initially it was only available in iOS, and I don't own any iOS (nor do I want to own one) device so I looked for some wild APK of Inotia that would work on my Android. Similar reasons to my guide from Inotia 3, the Assassin deals too much damage to be excluded from any party. There’s the L-trigger aim/lock feature to help (with varying degrees of lock for your personal preference), but it generally locks onto the bad guy’s central body mass… and then you’ll have to manually aim a bit higher if you wanna score that head shot. This is the first time I’m playing a Max Payne game on a console, and my aim seems to be a bit off – whether it’s due to the lack of a mouse or my old age, I’m not sure. The cutscenes later in the game also tend to go on like mini-short films. Then there was the introduction into what he’s doing now, and Rockstar’s (good) habit of introducing characters properly and giving them the due time to establish character and personality. Strangely, there didn’t seem to be any mention of Mona Sax. There was the summary of Max’s past and his murdered family, and how his police career ended with his addiction to booze and painkillers. Which leads to the pacing: it took seemingly forever before I got to pull out a gun and shoot someone. I didn’t dare to touch a single button during Max Payne 3’s cutscenes. One benefit of the comic cutscenes is that you generally read faster than they narrate, so you can skip the dialogue without missing any plot points. The only gripe I have with the cutscenes is that they do run a bit long. Keywords also pop up during conversations – a very cool effect that borrows a little bit from Splinter Cell Conviction. I do miss those cutscenes, because they really added to the film-noir flavor, but Rockstar has managed to give Max Payne 3’s cutscenes a style of their own, with glitches and a drug-addled filter to represent Max’s addiction to whiskey and painkillers. Gone are the distinctive comic-styled cutscenes, and in their place are regular game-engine cutscenes – a signature of Rockstar games. |
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