PSD support is quite common across a variety of tools and engines, including Unity and Unreal Engine. PSD is a very popular and standardized format, so it can be added for convenience. Is there a reason why this should be core and not an add-on in the asset library? I will most likely create a PR in the main engine branch, but if this proposal is not successful, it will be converted to plugin. See related proposal If this enhancement will not be used often, can it be worked around with a few lines of script? Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams Additionally, PSD is the only format that all editors can export to, including Photoshop, SAI, Krita, GIMP, and others.Ĭonsidering user-friendliness, supporting PSD could significantly improve the workflow for artists and animators. PSD has become an industry standard over the years, and all advanced image editors now support exporting to it. It's important to note that, in this context, PSD shouldn't be associated solely with the proprietary software, Photoshop. Describe the feature / enhancement and how it helps to overcome the problem or limitation This same issue also applies to Cutout animation. This process is not only time-consuming, but it can also create clutter in the file system of the project. For example, if my image has 50 moving parts, I would need to manually export 50 pictures to jpg and then set each picture to the right position in the editor. Recently, I've been working on skeleton 2D animation, and I've found that transferring a layered picture from my graphics editor (SAI) to Godot is a time-consuming process that doesn't yield good results. I hope I’m doing something really stupid and I’m not seeing the obvious because that would mean I can keep creating my artwork in Pixelmator and animate it in TBS.2D game with heavy use of cutout/skeletal animation Describe the problem or limitation you are having in your project I’ll keep working on this but at this point it drives me crazy. I’ve printed the artwork, scanned it into a. I tried converting the file using preview into. tiff file without problems while the other either produced a grayed out OK button or an error message. I’ve recorded this process of importing one. 5 of them were imported the way I hoped for using the Import/vectorize option. I’ve tried dragging the individual layers out of Pixelmator. TBS won’t import it and generates an error message (E1218).ĥ. I’ve tried creating some artwork from scratch in PSE10 and save it as a regular. But when trying this again later, the same TBS wouldn’t import the very same file.Ĥ. TBS has imported that once and translated the layers into elements. I’ve tried creating some artwork from scratch in Pixelmator, save it as a. psd file into Photoshop Elements 10 and save it into a new. I’ve tried importing the exported Pixelmator. I’ve tried exporting old artwork from Pixelmator into a. TBS would then translate the layers into elements and I can start animatingġ. Ideally I would like to be able to do my artwork in Pixelmator, export the file as a. I was able to import some of them without a problem while others would either stop the import process, generate an error message or let TBS crash! TBS is behaving erratically when importing. There’s another part that I worked on for the last day that doesn’t seem to make any sense. I bought the workout series, some documentation and also the excellent VTC training video. Thanks so much for clarifying this Nolan and spending time and energy on this! I get that part now.Īs you can see I’m new to this and I’m trying to understand the interface, the way TBS works and what I can do with it. It’s quite important to me that this works since I got a lot of art work that I created in Pixelmator (2.0) that I’d like to use as background or for animation purposes. plist or something like that that I need to delete? Then I uninstalled ToonBoom and downloaded it again. But I couldn’t use the drawing tools on them. While other pictures from iPhoto were imported. I imported the jpeg into iPhoto and exported it again with no result. When ToonBoomStudio 6 generated the error messages I tried to import the psd file into Photoshop Elements 9 and export it again as a. I’ve tried out a lot of options because I work with Pixelmator and exported the file as a jpeg and also a psd from there. "Following errors occurred during insertion: 1- The following files are of unsupported size " (after trying to import a. jpeg are fully supported but for some reason I get error messages
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